//-----------------------------------------------------------------------------------------------
// SquirrelAngles.hpp
//
#pragma once
#ifndef INCLUDED_SQUIRRELANGLES
#define INCLUDED_SQUIRRELANGLES

//-----------------------------------------------------------------------------------------------
//#include "Engine/Core/MathBase.hpp"


/////////////////////////////////////////////////////////////////////////////////////////////////
class SquirrelAngles
{
public:
	~SquirrelAngles();
	SquirrelAngles( float yawDegreesAboutZ = 0.f, float pitchDegreesAboutY = 0.f, float rollDegreesAboutX = 0.f );
	Vector3 GetForwardVector() const;
	Vector3 GetForwardVectorXY() const;
// 	Vector3 GetLeftVector() const;
// 	Vector3 GetUpVector() const;

public:
	float		m_yawDegreesAboutZ;
	float		m_pitchDegreesAboutY;
	float		m_rollDegreesAboutX;
};



#endif // INCLUDED_SQUIRRELANGLES
